Ici, des dragons

🇬🇧 A few words about Astra dice

For some time now, I’ve been working on some role-playing game projects that are a bit more ambitious than what I’m used to, and with these ambitions come deeper reflections on what I like to play, how I like to play, and of course the age-old question: d20 or d10? (the answer is never d10)

Kidding aside, ever since I discovered Hollow Earth Expedition (HEX) a long time ago, I’ve been drawn to the idea of dice pool systems. In HEX, the dice are binary: you roll a certain number of dice (depending on the skill used), and every even result counts as a Success, whilst odd results count for nothing. Funnily enough, you can use any standard polyhedral die for this roll!

The number of Successes one can expect to obtain in this system depends on the number of dice rolled, in accordance with the well-known binomial distribution—the famous ‘bell curve’—and, on average, one can expect to obtain roughly half as many Successes as the number of dice rolled. The more dice you roll, the more accurate this prediction becomes, to the extent that, to streamline the system and avoid rolling a gazillion dice (this isn’t Warhammer Battle, after all), once you reach a certain skill level, you don’t roll the dice if the difficulty (i.e. the number of Successes needed to complete the action) is less than half the number of dice to be rolled. Note also that with a system like this, getting a very low or very high number of Successes is akin to a statistical miracle: this is a critical roll that truly lives up to its name!

Okay, so all this is great, but I feel that binary dice lack a bit of surprises. They lack different ways of interpreting the rolls. That’s how the idea for Astra dice began to take shape, as well as the Astra system, a generic system that I plan to develop in my future creations and which uses these dice.

So, what exactly is an Astra die? It’s a die with three distinct faces (each repeated twice, to make a d6!):

One Star = 1 Success. So, two half-Stars = 1 Success; but a single half-Star = nothing at all. As far as I am aware, these unusual dice (and this way of interpreting them) do not exist anywhere else. They have a whole range of nice features, but here are the ones that interest me most:

So, you might say, all this is well and good, but what’s the point if the dice don’t exist? To that I would say, not so fast, for you have options:

I have lots of projects involving Astra dice: several games I want to develop, but also the Astra system, which will be released under an open licence so you can reuse it! We'll talk more about this soon. In the meantime, feel free to have a go with the virtual dice roller (and let me know if you spot any bugs I might have missed) and if you’d like to use Astra dice in your games, do get in touch – I’d be really happy to see this idea catch on.

Let me leave you with a screenshot of the app, which shows an example of a roll in action (here, 10 dice, although I would rather aim for an average of between 3 and 5).

Exemple

So here we get 5 Successes (4 Stars + 2 half-Stars); with the advantage, however, we would have had 7! And with the disadvantage, only 4. It’s as simple as that.

#astra-system #design #english